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Eternal Anima hands-on gameplay preview

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One hour with Marvelous' new turn-based RPG.

Recently, I visited Marvelous at its Shinagawa headquarters for a one-hour preview of its upcoming turn-based RPG Eternal Anima. As a disclaimer, attendees were gifted a bottle of sake with an Eternal Anima-themed label, presented in a special wooden box engraved with the game’s logo. The demo offered two save files set at points relatively close to each other in the story, both on normal difficulty (there are multiple difficulty options) during Chapter 3. The first let me explore a continent called Ambulis, including the forest village of La Boset, while the second picked up a little further along, after leaving the village and continuing toward a boss encounter. I started by returning to the ship to explore, where I found several rooms that appear to serve different purposes as the game progresses. Characters and certain mechanics seem to become available here at some point during the story. During the demo, I found a cauldron for “Concocting” (crafting) items, as well as a blacksmith where you can craft weapons, armor, accessories, and “M. O. S. Components” for M. O. S., the robotic companion in your party.

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