Stranger Than Heaven hands-on report: brutal combat and the glitz of show business intermix
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Fists clashing, bones crunching—it’s combat at its most visceral. On the flip side, there is the glitz and glamour of show business, where you handle everything from song composition to live stage productions. Stranger Than Heaven, an all-new title from RGG Studio, the team behind the Like a Dragon series, delivers a remarkably diverse array of gameplay as it follows the 50-year journey of protagonist Makoto Daito.
At a recent press preview event, we got hands-on time with select portions from four distinct chapters: the Prologue, Kokura in Fukuoka, Kure in Hiroshima, and Minami in Osaka.
This article is an excerpt. To read the full content, visit the original source. PlayStation Blog
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Giovanni Colantonio is a video game journalist who has covered the industry for two decades. He was formerly a senior editor at Digital Trends and has contributed to publications like Inverse, Fanbyte, and Hard Drive. His specialty is criticism, as he’s focused on a modern approach to video game reviews that’s focused on the nuances of how interactivity communicates to players. He is currently a member of the New York Video Game Critics Circle. You could say that Castlevania publisher has cracked the code
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