Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes
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We're big fans of Star Wars: Galactic Racer, having given the fast and punishing racing game five stars in our review. We also spoke to developer Fuse Games to better understand how it recaptured the Burnout spirit so well in the game. And it was then we heard about Fuse's unique approach to prototyping Galactic Racer.
"What's the fastest way we can get ideas down and then talk about them? " Fuse Games CEO Matt Webster told Eurogamer. "Modern engines are so capable that you can do a lot of it in-software, but there's still something [about that which is] not as fast as getting a written idea down. "
This article is an excerpt. To read the full content, visit the original source. Eurogamer
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The podracing scene in The Phantom Menace is one of my favorite movie sequences ever. It’s just so dang cool: The futuristic racers tear over treacherous Tatooine terrain while various Star Wars aliens bark at each other in incomprehensible sci-fi languages. Eventually a young Anakin Skywalker proves his mettle by clawing his way from the back of the pack to win the race, which left an impression on me when I first saw it at 10 years old. I always wished I could pilot a podracer myself. Over the past several days, I’ve been able to live out that dream thanks to Star Wars: Galactic Racer, which takes everything from that brilliant scene and packs it into a thrilling video game. In Galactic Racer’s campaign, you play as Shade, a cargo pilot who gets a shot at racing in the underground Galactic League circuit to eventually challenge the smarmy champion Kestar Bool. The game is basically a roguelike. You start a run (called a “tour”) by picking between a few different vehicles — though you don’t get to drive a podracer until partway through the campaign — and selecting various perks that can influence your style of play.


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Michael McWhertor is a New York-based journalist and editor with more than 20 years of experience covering games, industry events, technology, movies, and TV. 'I can't help myself,' Zach Cregger says
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