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I keep embarrassing myself in front of the nature gods in handpainted 2D roguelike Talaka, whose colourful, combative demo is out now

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Source: Rock Paper Shotgun
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Photo credit : Talaka meets a white-dressed Orisha in the Talaka demo.

One of the most memorable demos I played at Gamescom Latam 2026 was that of Talaka, a watercoloured 2D action-roguelike that - like many games at the São Paulo-based show – leaned deeply into Brazilian culture and mythology. In this case, it's something of a side-scrolling Hades, with the permahorny Greek gods replaced by a playful pantheon of Orishas (vaguely human-shaped forces of nature) hailing from the Afro-Brazilian Candomblé religion. Though no fault of theirs, I kinda sucked at Talaka when I played it then, and the demo currently available during Steam Next Fest confirms I kinda suck at it now – though it's still colourful enough, and steeped in a folklore that games so rarely explore, that I'm going to keep an eye on it.

The Hades comparison isn't just me doing some divine typecasting: even with the different perspective, some light platforming, and the fact that Talaka herself is an isekai'd artist instead of a rogue demigod, the structure is the same. Pick a weapon, clear a room of lesser mythological minions, get chatted up by an upgrade-granting deity. Repeat steps 2 and 3 until death.

This article is an excerpt. To read the full content, visit the original source. Rock Paper Shotgun

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