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GTA 6 is so detailed no single Rockstar employee knows it all - which is how we got shrinking horse testicles in Red Dead Redemption 2

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Photo credit : A silhouetted image of a cowboy on a horse at sunset. It's Arthur Morgan from Red Dead Redemption 2.

Red Dead Redemption 2's infamous animated horse testicles, which are realistic enough to contract in cold weather and expand again in the warmth, were apparently not a feature mandated by Rockstar. As iconic as they've become - a symbol of extraordinary detail in the game - they didn't originate from a list of features that needed to be added to the game. The horse testicles were instead the unexpected work of one person, or a group of people, autonomously working on the Cowboy epic.

Journalist Jason Schreier heard this anecdote from Rockstar head of development Aaron Garbut while visiting Rockstar North to write an expansive report for Bloomberg about the making of GTA 6. "Garbut actually brought this up," Schreier said in a video on YouTube. "[The horse testicles were] not something that was on some big list of features to make; it was not something that an art director told an artist, 'Alright, we've got to get those horse testicles in here - better put in nights and weekends so you can get these horse testicles in here.'

This article is an excerpt. To read the full content, visit the original source. Eurogamer

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