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Formula One Has a Big AI Problem. Should the Next F1 Game Recreate It?

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Since it acquired the F1 license in 2009, UK-based studio Codemasters has walked a precarious sim-cade tightrope with its F1 games. It’s never been as rigorous in its physics simulation as iRacing, rFactor or Assetto Corsa Competizione, but neither has it shied away from capturing the details and demands of the sport and packaging them up into an entertaining and ultimately rewarding race weekend. But replicating those details will introduce a difficult new element when it comes to the next F1 game. Machine learning AI supercomputers are taking control away from Formula One drivers. Borne of the new 2026 season regulation changes, it’s a phenomenon that’s usually subtle because it works by controlling the power deployment of extremely complex hybrid power units. That’s quite tricky to eyeball from the onboard broadcast cameras. But when that AI-controlled power deployment goes wrong, it makes itself extremely conspicuous. At a drenched Sepang circuit on the first weekend of October, race fans were treated to the sight of 22 vehicles representing the pinnacle of motorsport losing throttle and trundling at 20mph on the warmup lap.

This article is an excerpt. To read the full content, visit the original source. IGN

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