Farewell BioWare, you inspired so many of us, and you deserved so much better than this
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Oof. I expected this day to come but the news has left me winded nonetheless; BioWare, the creator of so many beloved role-playing series and games - Mass Effect, Dragon Age, Baldur's Gate, Star Wars: Knights of the Old Republic - has been closed. EA decided it had no place for it under its new Saudi and private investment ownership. So Mass Effect 5 has been canned, and a studio that helped shape an industry and popularise role-playing games over the course of 31 years is no more.
But it's a shock rather than a surprise. BioWare's days were numbered after the fizzle of Dragon Age: The Veilguard, although really, the studio was rocked long before then. The twin blows of Mass Effect: Andromeda in 2017 and Anthem in 2019 left it reeling, and even had Anthem been a success, BioWare would be irrevocably changed by it. We know all this. We've pored over BioWare's many shifts and misfires countless times over the years. Why? Because of how much BioWare has come to mean to so many of us.
This article is an excerpt. To read the full content, visit the original source. Eurogamer
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BioWare Deserved Better
The writing may have been on the wall, but that didn’t make the news any easier to stomach. On Wednesday, Electronic Arts shut down BioWare, one of the most storied video game studios around. It was known for developing landmark fantasy and science-fiction RPGs throughout its 30 years of operation. Its remaining employees were laid off as part of around 400 job cuts at EA. The next Mass Effect, colloquially called Mass Effect 5, was canceled. It’s an unceremonious end to a studio that was once at the forefront of choice-based, narrative-focused RPGs. The hundreds of employees who worked on its games over the years brought whole galaxies to life, filling them with beloved characters. Most importantly, BioWare series like Mass Effect and Dragon Age created spaces for players to feel represented and included. It’s not a stretch to say these games changed, or even saved, lives. BioWare’s games are art, and the power that art can have on an individual cannot be quantified. Of course, studios aren’t monoliths; dozens or hundreds of talented people are behind any name on the door.
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