BBlogFlow

'Cyberpunk 2077' is getting a huge new co-op mod

·1d ago

This story deserves to be shared

Send it to someone who'd care, or post it on your networks.

Facebook Twitter Email

Elijah is a freelance news writer at Polygon. He was an associate editor at The A. V. Club and Paste, and has been featured in outlets like Game Informer, Fanbyte, Unwinnable, and more. He loves media in all forms, from fighting games and horror flicks to slow cinema and visual novels. He's from the Greater Boston area.

Up to eight players can sow chaos in NightCoop

This article is an excerpt. To read the full content, visit the original source. Polygon

Reactions

0 comments

No comments yet. Be the first to share your thoughts!

Facebook Twitter

Related articles

'Red Dead Redemption' 2 Mod Is 'Shadow of Mordor' Meets the Wild West

Sam Hill is a news writer at Polygon covering gaming and entertainment. He's a Portland, Oregon–based journalist known for covering gaming, the outdoors, national parks, tech, food, and internet culture. He has written for a range of publications including Outside Magazine, Boston Magazine, Vice, the Seattle Times and Digital Trends. New mod gives NPCs their own histories, grudges, and reasons to hunt down Arthur Morgan

Polygon·

"My idea of a Netflix for games doesn’t work": Garry's Mod creator says struggling spiritual successor S&box will go free to play as part of major rethink

"I’m embarrassed by our reviews, I am ashamed" Earlier this year, Garry's Mod and Rust developers Facepunch Studios released S&box, a mix of open source game development platform/spiritual successor to their Valve prop-filled physics sandbox. It's not fared well, only earning mixed reviews and being stuffed with low quality AI generated games early doors. Now, Facepunch founder Garry Newman has announced plans for a major overhaul that'll see S&box go free to play.

Rock Paper Shotgun·

Mass Effect-Style Game Exodus Picked a Hell of a Time to Reveal Its Redesigned Male Protagonist

Updated: Oct 23, 2026 11:31am UTCArchetype has shown off its updated character model for the male version of Exodus protagonist Jun Aslan. Prior to this, fans had complained about Jun’s “long” face, “beady eyes,” and “botox” cheeks. “He just looks uncannily plastic surgery filled who's constantly serving his best iPhone face,” said one person at the time. “He looks like chad version of Timothee Chalamet (derogatory),” said another. With his makeover complete, Jun has gone full twink mode, and looks a bit like Leon Kennedy’s younger brother. The rough edges have been sanded down and now he looks like he could front a space boy band. Dem cheekbones. Fans on Reddit seem much happier. “Not a huge fan of the default hair TBH but I can change that so all's good — the facial structure has really improved,” said one poster. “OHHHHH that is so much better. He looks like a dashing space hero instead of a bad go in the character creator, which is perfect,” said another. The timing of this new trailer is interesting. Players are looking at Exodus and Owlcat's The Expanse: Osiris Reborn as spiritual successors to the dormant Mass Effect series.

IGN·

Half-Life 3 speculation reignited by Valve dev mentioning three sweet little rumored codenamey letters amid technical chat about video game noises

Wake up. There's Half-Life 3 chatter occurring again. This time because, about an hour into a panel about sounds in video games, a Valve composer has uttered three eyebrow-raising letters. HLX. In an industry rife with acronyms, what's so special about this one? Well, it's a rumoured codename for the next entry in the aforementioned series about a man with a crowbar, for one. "Basically, that's one of the three pieces that come together to make HDR that you can easily optimise," Valve music designer Mike Morasky said during a panel at GameSoundCon, answering a regular old question about the techincal ins and out of managing sound in games. The panel had been running for about an hour when he said this, so clearly nothing that'd get people out of their seats was in the offing.

Rock Paper Shotgun·

25 Years Later, GTA 3 Is Still the Most Fascinating Open-World Experiment

It’s October 2001, and you’re standing in a dimly lit game store, where rows upon rows of boxes sit in anticipation as you glance across their titles, unsure exactly which among them you'll end up taking home. Unfortunately, you can only pick one. Your eyes are already darting between Devil May Cry, Silent Hill 2, and Ico, which all feel eerily attuned to those pre-Halloween vibes. Noticing your indecisiveness (and the look of impatience on your mother’s face), the store clerk strides over with an assist, placing in your hands a game you had never heard of until that very moment. The artwork’s nothing to write home about, just a collage of pictures in red, blue, and green hues, featuring obscure faces, a police chopper, and a car up in flames. Your instinct is to just go with your gut; Silent Hill 2 is what you came here for, after all. But something’s telling you otherwise. Maybe it’s the store clerk going on about its open-world premise, or the name itself that strikes a chord within you. Whatever reason incites it, you make the ultimate decision. Little did you know, you’d be walking home with one of the greatest achievements in video game history.

Polygon·