"AI is a technofascist, anti-human and anti-art project", says creator of lefty tech satire Future? No Thanks!, before explaining why he used it anyway
This story deserves to be shared
Send it to someone who'd care, or post it on your networks.

Molleindustria called on ChatGPT and Claude for a "tiny fraction" of code
Prominent capital-p Political game developer and left-wing academic Paulo "Molleindustria" Pedercini has revealed that he used generative AI tools for aspects of recent ecosocialist satire Future? No Thanks!. According to Pedercini, "a tiny fraction of its code was written with AI support" towards the end of the project, specifically to assess and fix bugs.
This article is an excerpt. To read the full content, visit the original source. Rock Paper Shotgun
Related articles

Games industry mourns sudden BioWare closure - "Anyone who participated in this travesty should be ashamed"
"I would have never been here without BioWare igniting the fire in my heart. " Following the sudden closure of Bioware last night, people from across the games industry have shared their sympathies for those employees losing their jobs, and said farewell to one of the most influential RPG developers of all time.

If You Want Heartfelt BioWare Eulogies, Check The Comments
After Bloomberg broke the news of BioWare's shutting down at the hands of Electronic Arts, I searched for one of my favorite video game pieces of all time, the fittingly named " An End Once And For All " from Mass Effect 3. The top comment, written by user Lellianna, broke my heart: "Yes, we are here for the same reason." As I scrolled down, many more BioWare faithful came to this YouTube video to leave their eulogies, like roses on a digital grave. Some were direct quotes, like user acbagel quoting the Citadel DLC: "Best times of my life were spent on that ship... It's been a damn good ride. The best." Others greeted the moment with dark humor, like M.A.R.Z_316 with "'I should go.' -Bioware, 2026." The more I scrolled, the more users came out of the woodwork to pay homage to the studio they loved. The end of the Citadel DLC in Mass Effect 3. Multiple videos I searched related to Mass Effect revealed the same thing. A clip of the Citadel DLC ending quoted earlier has a comment from madara992 saying, "Thank you BioWare. For Everything [sic]." An 18-year-old mashup of the four different versions of "Vigil," the song that plays on the title screen of the original Mass Effect now shows

Two Of Japan’s Oldest Mobile Games Have Been Forced Permanently Offline Because Of The New Exploit Ravaging The Web
After news came out that one of the fundamental technologies powering the web was compromised, the internet, for a brief moment, ground to a halt. Almost every major company announced immediate emergency maintenance to patch a newly-discovered PHP exploit that could allow hackers to execute code on any website running this code-base (estimated to power roughly 70 percent of the internet). Almost 24 hours later, many sites and services are back online. In Japan, however, some services running on older, depreciated software are finding the task of updating these outdated systems impossible, forcing them into permanent, immediate closure. Two of the oldest mobile games still online will now be forced to permanently shutter operations because the older technology powering these services is unable to be updated to address the exploit. One is World Quest, which first launched on the Japanese mobile service GREE in 2011 as a social travel game where players could create their own avatars and virtually visit various countries and landmarks via their phones.

4 Years Ago, Matthew Mercer Almost Killed Off an Entire Critical Role Party
Aimee Hart is an Entertainment and Gaming staff writer here at Polygon. After watching the original trilogy at five, she decided to make Star Wars her entire personality and hasn't let go of the franchise since. Aimee also has a great love for Dungeons & Dragons and everything Critical Role. She has been a games, entertainment, tech, and culture reporter and critic for 10 years, with bylines at Inverse, Fanbyte, Rolling Stone, and many more. Matthew Mercer's favorite moment also ended up being the most stressful

Resident Evil makers Capcom reveal data breach has affected over 11 million Capcom ID accounts, warn against potential phishing emails
"Credit card information was not included among the affected information," say the publishers Resident Evil, Street Fighter, and Monster Hunter publishers Capcom have revealed that a data breach has seen a third-party gain access to information associated with more than 11 million Capcom ID accounts. "Suspicious activity" around the service, required to play online in the likes of Street Fighter 6, was initially noticed on October 19th according to Capcom, who have spent the past couple of days taking measures to contain and combat the problem.

Tomb Raider: Legacy of Atlantis – the evolution of Lara Croft’s design
When Lara Croft first leapt onto screens in 1996, she was a few hundred polygons and a fistful of pixels. Thirty years later, Tomb Raider: Legacy of Atlantis reimagines that same adventurer with technology the original team could only dream of. Through it all, one goal held steady: she had to look like Lara. For a generation of players, their first adventure with Lara unfolded on PlayStation. Tomb Raider and PlayStation came of age together in the mid-nineties, each helping shape what that new era of gaming could be. Thirty years later, that connection still resonates, and Lara’s latest journey continues on PlayStation 5.
0 comments
No comments yet. Be the first to share your thoughts!