The combat demo for Free Stars: Children of Infinity is out, and it's free
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While the returning ships from UQM have had their flight and weapon characteristics lovingly re-created in Fred Ford’s new SIMPLE game engine, there are some important differences this time around—chief among them the fact that, unlike in the 1990s, the ships now can turn much more naturally. UQM melee pros will find that their skills with existing ships will translate pretty well to the new melee environment—but they’ll also have some brushing up to do.
In the older game, at least for me, melee was the drug that got me hooked—it’s accessible, easy to figure out, and fun as hell. I can’t count the number of hours my little brother and I spent locked in mortal space combat, blowing each other up with different ship combinations. (My favorite matchup was to let my brother pick the Ur-Quan Dreadnought, one of the most powerful ships, while I would hop into the lightweight Arilou Skiff and, in cruel older-brother fashion, mercilessly reduce him to frustrated tears. Ah, siblings.)
This article is an excerpt. To read the full content, visit the original source. Ars Technica Gaming
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