Samson Developer And Publisher Liquid Swords Goes Bankrupt, 6 Months After Release

Liquid Swords, the Swedish developer and publisher behind the recently released GTA-like Samson, has filed for bankruptcy following an order issued by the Stockholm District Court. Liquid Swords was founded by former Avalanche Studios co-founder Christofer Sundberg, who oversaw the development of all four Just Cause games during his time at the studio. Following Liquid Swords’ founding in 2020, the studio’s first and only title, Samson, was released to Steam on April 8, 2026. Samson was released to less-than-stellar reviews and is currently sitting at a score of 51 percent on Metacritic. Critics and players primarily took issue with Samson’s litany of bugs and performance-related issues at launch, which resulted in an impassioned apology letter from Sundberg on Steam. Sundberg described the game’s state at launch as “unacceptable,” and vowed to address its “game-breaking bugs and performance issues” in future patches. To Liquid Swords’ credit, Samson has received several updates since release. As reported by Swedish news site Breakit (via Gametalk), the Stockholm District Court issued the bankruptcy order against Liquid Swords on October 12.
This article is an excerpt. To read the full content, visit the original source. Kotaku
Related articles

Oh dear, half a year after launching Samson, Swedish developer Liquid Swords have filed for bankruptcy
Earlier this year, Swedish developer Liquid Swords released Samson, a GTA-ish, open world beat 'em up about dealing with debt, driving sturdy but battered cars, and saving your sister. It wasn't received all that well, including by us, notably because it was quite broken. While subsequent patches did seek to address those issues, it doesn't seem like it was quite enough, as the developer has gone bankrupt. As reported by Swedish outlet Breakit (via Gametalk), on October 12th the Stockholm District Court put out a bankruptcy order against the developer. According to Breakit, almost 30 employees are affected, with the Swedish state stepping in to cover all unpaid salaries. It seems that staff had gone at least two months without pay, obviously a significant period to be without it, and they themselves petitioned to file the company as bankrupt. Breakit also said that the administrator for the bankruptcy filing is hopeful in regards to finding a buyer.

Silent Hill And Metal Gear Publisher Konami Does ‘Not Believe The Market Will Shift Significantly’ Because Of AI
The question of AI’s impact on their own development practices and the external use of the technology by people infringing on copyrighted material are becoming major topics of concern for many game studios. With Konami releasing its financial statement today, the company used the opportunity to provide its thoughts on the topic. It’s possible that investor excitement for the technology would make the company feel obligated to address the seismic shifts the industry is facing due to AI, as well as any potential use cases it may have for Konami itself, in its latest the financial report. Notably, the statement focuses on the idea that, no matter the advancements in AI or its capabilities, certain things integral to game development can’t be replaced by technology. “Generally, it’s thought that AI will allow anyone to easily make games, thus lowering the barrier to entry,” says Hideki Hayakawa, representative director and president at Konami Digital Entertainment. “However, I do not believe the market will shift significantly. Barriers to entry have already been lowered by the growth of general-purpose game engines and the growth of user-generated content in games.

Sega pulls Total War: Shogun 2 - Complete Edition from sale amid AI accusations, admitting it has "fallen short"
Sega and Creative Assembly are temporarily removing Total War: Shogun 2 - Complete Edition from sale just days after release. In a statement shared on Twitter/X, the companies said they are aware the game "has fallen short of both your expectations and our own standards".

As too much of the industry embrace their own death through genAI, Konami say it's real people that are most important for making good games
I've taken a habit, recently, to proclaim my desire to explode in lieu of anything more realistically violent I could wish upon myself when I feel stressed. And, in what would likely be more concerning if I were a sentient bomb talking to a bomb diffusal squad, I've been saying that a lot lately, primarily because of the copious amounts of AI nonsense I've been seeing… everywhere. Epic Games, the ever-boycottable company called Microsoft, the decompiling community, the poison has found its way into everyone's veins and it's making me want to, say it with me now, explode! So you can imagine my relief to hear a developer say they don't think AI will make a massive impact. The developer? Perhaps surprisingly, Konami. Yes, yes, the same Konami we all rag on for equal parts valid and parasocial (Kojima will never acknowledge you, give it up) reasons. As spotted by Dengeki Online, and translated by Automaton, Konami Digital Entertainment president Hideki Hayakawa shared his thoughts on the rapid paced development of AI technology in the company's latest integrated report.

The 8 Best Castlevania Games, Ranked
Castlevania is one of the most beloved franchises in video game history, despite a period of 13 years when we didn’t see a new installment until the launch of Castlevania: Belmont’s Curse earlier this week. Over the years, the games have provided a variety of experiences, mixed with rich lore built on the vampire myth. With so many games available to choose from, it can be difficult to know where to begin if you haven’t touched the series in a while. Accordingly, here is our ranked list of the 8 best Castlevania games. It should make an excellent starting point. Released: Oct. 31, 1991 When Castlevania came to the Super Nintendo, it needed to impress players who were still deciding whether they wanted to spend money on a new generation of Nintendo hardware. Fortunately for everyone involved, the team at Konami was up to the task. Super Castlevania 4 features beautiful environments, as well as a hero who can now whip in eight directions, even while jumping. It’s also possible to grapple to distant points, or to wield the whip as a shield. Early use of Mode 7 rotation provided some visual showpieces to go along with parallax depth that brought static environments to life.

D&D’s Arcana Unleashed Officially Fixes One of the Game’s Most Frustrating Problems
Picture Kellnor, a burly, Conan-looking Barbarian standing with a mighty weapon in each hand. In one, he holds a demonic sword stolen from the Cult of Asmodeus. In the other is Azuredge, a glowing battleaxe forged by the legendary archwizard Ahghairon. This intelligent weapon is inhabited by the spirit of Lady Lauroun, a legendary hero of Waterdeep. It operates under rules remarkably similar to Thor’s Mjolnir: it becomes impossibly heavy to hold if the character trying to wield it isn’t worthy, and it can be thrown through the air before returning to its owner’s hand. Unfortunately for Kellnor, Azuredge demands that its wielder remain virtuous, so sharing a wielder with an evil sword was non-negotiable. Even the numbers made Kellnor’s choice practically inevitable. The demon sword was +2. Azuredge was +3. And so, after extracting the Eye of Golorr hidden inside the sword’s hilt, Kellnor simply dropped it outside the entrance to the cult’s hideout and moved on. The rest of the do-gooders in the party wanted nothing to do with it.
0 comments
No comments yet. Be the first to share your thoughts!