Ready Or Not: The Kotaku Review
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“Bring Order To Chaos.” That’s how tactical shooter Ready or Not sums up your role as part of Special Weapons and Tactics, or SWAT. As a commander, you lead an “element” of four officers through a gauntlet of ripped-from-the-headlines catastrophes in fictional Los Suenõs, California—the “City of Dreams,” not angels. Some missions merely touch a nerve, while others evoke mononymic American tragedies like Columbine, Pulse, Waco, or Vegas with the serial numbers filed off. Developer VOID Interactive has stated that it intends Ready or Not to immerse players in split-second, volatile situations, leaving them with an appreciation for the totalizing physical and psychological strain these officers endure for our sake. Order comes to chaos at the end of a gun. You mash X to scream “I wanna see hands!” at everyone in sight, civilians and gunmen alike. It’ll piss you off when they don’t comply. You’re here to help. Non-lethal means of submission will net you the best rating at the end of a mission, but nobody’s perfect. Indulge me in a quick history break.
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